Nota dan rujukan Perenderan 3D

  1. Badler, Norman I. "3D Object Modeling Lecture Series" (PDF). University of North Carolina at Chapel Hill. Diarkibkan (PDF) daripada yang asal pada 2013-03-19.
  2. "Non-Photorealistic Rendering". Duke University. Dicapai pada 2018-07-23.
  3. "The Science of 3D Rendering". The Institute for Digital Archaeology (dalam bahasa Inggeris). Dicapai pada 2019-01-19.
  4. Christensen, Per H.; Jarosz, Wojciech. "The Path to Path-Traced Movies" (PDF). Diarkibkan (PDF) daripada yang asal pada 2019-06-26.
  5. "How render farm pricing actually works". GarageFarm (dalam bahasa Inggeris). 2021-10-24. Dicapai pada 2021-10-24.
  6. "Fundamentals of Rendering - Reflectance Functions" (PDF). Ohio State University. Diarkibkan (PDF) daripada yang asal pada 2017-06-11.
  7. The word shader is sometimes also used for programs that describe local geometric variation.
  8. "Bump Mapping". web.cs.wpi.edu. Dicapai pada 2018-07-23.

Rujukan

WikiPedia: Perenderan 3D http://web.cse.ohio-state.edu/~parent.1/classes/78... http://gamma.cs.unc.edu/courses/graphics-s09/LECTU... http://web.cs.wpi.edu/~matt/courses/cs563/talks/bu... http://digitalarchaeology.org.uk/the-science-of-3d... https://cs.dartmouth.edu/~wjarosz////publications/... https://www2.cs.duke.edu/courses/cps124/spring04/n... https://garagefarm.net/blog/show-me-the-money-how-... https://web.archive.org/web/20130319004839/http://... https://web.archive.org/web/20170611022136/http://... https://web.archive.org/web/20190626032140/https:/...